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L’Uomo – User Manual

Scott #5

L’UOMO – A Better Male Avatar


  • Skins sold separately, so that you may select from a range of skins, to chose one which best suits you. (The mesh is tailored to match the L’Uomo skins by Prodigal.)
  • Single piece mesh avatars, so seamless.
  • 12 variants provided, for both Classic, and Fitted (24 total).
  • The head may be hidden to reveal the underlying SL avatar. (Note that hiding part of the mesh *will* result in a seam between the mesh and the SL avatar.)
  • Parts may be hidden to reveal the underlying SL avatar, and any layered clothing it might be wearing. (Note that hiding part of the mesh will result in a seam between the mesh and the SL avatar.)
  • Hide/show parts of the mesh which might poke through mesh clothing.
  • Works with any standard prim attachments, such as hair, jewelry, etc – though these may require resizing.
  • Free kits for builders (available separately) allow designers to create clothing and other items specifically for these avatars. Several ranges of clothing items for L’Uomo avatars are already available, as well as body hair.
  • Free updates any time the mesh avatars are improved, or fixes are made.
IMPORTANT: See this page for an important note on the fitted version of the mesh avatars.


L’Uomo is a joint venture between Prodigal and Animations Rising. It is a suite of products that work together:

  • a standard SL skin;
  • a standard SL shape;
  • a mesh avatar;
  • an HUD to apply a skin texture to the mesh avatar.

Used together, these items will enhance your normal appearance in SL, giving you more muscularity and definition than is possible with a standard SL shape. The mesh avatar also removes many of the “pointy bits” which are so common on SL shapes.

L’Uomo also solves some of the problems that are common to human mesh avatars, particularly clothing. This is why it consists of several parts.

It is important to remember that these items work in combination with one another. You need to have a “L’Uomo” skin HUD to texture a “L’Uomo” mesh avatar. These are sold separately so that you can mix and match as you please. The mesh avatars are created to match specific skins; the muscles follow those on the skin.

(NOTE that even a mesh avatar will deform in extreme poses. There is absolutely no way to avoid that while keeping the mesh down to a reasonably low number of polygons; too high and the client lag would be unacceptable.)


  • 12 mesh avatars, for each of Classic and Fitted. The base one has just the avatar name. Others will include one or more groups of letters, as follows:
    SN – small nipples
    NF – No Feet
    NH – No Hands
    DIGI – “digigrade ready” – meaning it is cut off just below the knees.
    These variants are supplied so that you can use your avatar with hand, foot or hoof attachments.
  • Several alpha layers to hide/show portions of your SL avatar
  • A shape to match the mesh avatar
  • A hair base to wear on your SL avatar
  • An HUD (Mesh Avatar Control HUD) which allows parts of the mesh avatar to be hidden/shown.
NOTE: No guarantee is given that the “No Hands”, “No Feet” and “DIGI” variants will work well with any given hands, feet, hooves or other attachments. You may need to find a way to cover or hide the area where the mesh avatar meets the attachment.
REMINDER: You will need to purchase a separate skin/HUD to texture the mesh avatar with a skin; it will NOT work with regular SL skins.


Assuming you have purchased a skin pack, and an avatar pack, you are ready to use them. Wear the standard SL skin and shape that you purchased. Then wear the mesh avatar, and the full body alpha layer provided with it. The mesh avatar will initially have a kind of grid pattern on it. So now wear the skin texture HUD that came with the skin pack. Click it; the skin textures will be applied to the mesh avatar. Allow time for them to rez in fully.

At this point, detach both the HUD and the mesh avatar. You don’t need to wear the skin texture HUD again – BUT be sure to keep it safe in case you ever need to apply the texture again – which you will if/when the mesh avatar is updated.

Reattach the mesh avatar and you’re all set. You now have a body to die for – and a killer bubble butt. 😉

NOTE: If by any chance the skin texture should fail to apply, then edit the mesh avatar, and reset the scripts in it. Then try again.


Of course, most people also want to wear clothes, and this is a huge problem for human mesh avatars: there are few clothes made for them. With L’Uomo, you can get around that to a degree. You can wear normal layered underwear and trousers by hiding the lower part of the mesh avatar.

Having said that, thanks to the free builders kits, designers are creating a growing collection of outfits and accessories for the L’Uomo avatars. Search on L’Uomo in the SL Marketplace, or check out the LM board at the L’Uomo store.

Wear the Mesh Avatar Control HUD. This is divided into two sections:

  • On the left is a stick figure. This can be clicked on the primary parts (head, upper body, legs). Click on the legs on the HUD to hide the lower body of the mesh avatar, revealing the standard SL shape underneath. You will also need to remove the full body alpha and wear instead the one that hides only the upper body. At this point you can wear any layered clothing on your lower body.
  • On the right are a series of words indicating specific parts which can be hidden, to avoid them poking through any mesh clothing you might be wearing:
    * Elbows
    * Armpits
    * Groin (refers to the upper inner thigh area, near the groin)
    * Thighs (refers to the upper back thighs, under the buttocks)
    * Knees
    * Whole mesh (use to hide or whole the entire mesh at once).

A section or word will be green when the corresponding part is visible; it will be red when the part is hidden. Click on “Whole Mesh” to hide or show the entire mesh.

Along with the mesh avatar, you also will find a number of alpha layers which are designed to be worn on your SL avatar, to hide or show parts of it:

  • Hide All: hides the entire SL avatar
  • Hide Upper: hides the upper body and head of the avatar; leaves the legs showing. Use with the lower part of the mesh hidden.
  • Hide Upper – Show Head: hides the upper body only; leaves the legs and head visible. The mesh should have the legs and head hidden.
  • Hide Upper/Lower – Show Head: Hides the upper and lower body of the SL avatar, shows the head. Use with the head of the mesh hidden, the rest visible.


The mesh avatar is rigged – meaning it will adapt to your SL avatar shape – to a degree.

If you want to modify the shape, you may do so the usual way, and the mesh will adapt to fit. However, please be aware that some sliders will have no effect on the mesh.

NOTE: It is highly recommended that you keep a copy of the original shape you got, in case you wish to revert to it in the future.

The following shape sliders will have no effect on the Classic mesh avatar:

  • Body: Body Fat
  • Torso: Torso Muscles, Pectorals, Love Handles, Belly Size
  • Legs: Leg Muscles, Butt Size, Package, Saddle Bags, Knee Angle, Foot Size
  • Of the head-related sliders only those affecting the position of the eyes will function.

On the Fitted version, most of the above slider will affect the mesh avatar.

Note that the added muscles will not be affected by changing the sliders. For example, changing the Pectorals slider will not decrease the pec muscles.

If you want to make more significant changes to the head, then you can always hide the head of the mesh avatar using the included Control HUD and alpha layers, as described above. As long as you wear the same skin as the one applied to the mesh avatar, the “join” should be nearly seamless.


Transparent Neck Line
Enhance with Materials


Given the number of viewers available, not to mention how many different versions of each are in current use, it is simply impossible for us to provide support if you have problems seeing mesh items or worn mesh avatars or attachments. In general, you will probably need to enable both Basic Shaders and Hardware Skinning in the viewer Preferences.

For Firestorm, more help is given here.

If you still have problems seeing worn mesh, please contact the support group for the viewer you are using; we cannot help.


Any updates made to the mesh avatar will be free, and will be announced in the L’Uomo group, in-world, and on this website.

To get an update, if one is available, simply visit a redelivery terminal at the L’Uomo store. Another reason to make sure you keep the skin texture HUD, so that you may reapply the textures to the updated mesh avatar.