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L’Uomo Muscles – User Manual

L'Uomo Muscles - Pecs Killian

L’UOMO – A Better Male Avatar

Mesh Muscles

SUMMARY

This package contains a mesh muscles item, for those who want a bit more muscle definition, but don’t want to go for a full mesh avatar.

  • Mesh muscles in two versions: rigged for better movement with the avatar, and unrigged, for a better fit on different body types.
  • Both come with two mesh clothing “layers”, to match with layered SL clothing.
  • Skin and clothing textures applied using HUDs (appliers).
  • Fully compatible with L’Uomo Male Mesh Avatar skin HUDs.
  • Mapped to work with the standard SL avatar/clothing template.
  • Free developer kit included.
  • Automatic free updates if the mesh is improved, or bugs are found and fixed.

KNOWN ISSUES

Both versions will have visible “seams” where the mesh meets the SL avatar. This is unavoidable; the same issue is present in similar products from other creators. Careful skin tone matching can help reduce this significantly.

Also in common with other similar products, you may get flickering when clothing layers are used (ie, when you use a clothing applier to apply clothing to the mesh muscles). This won’t be visible at close range, but may be at a distance.

  • Rigged: Clothing “layers” with alpha (transparency) may seem to vanish, or create an invisiprim effect against other textures with alpha. This is a known issue with rigged mesh and there is no fix – nor, apparently, is a fix possible; see here. A work-around for the “vanishing” layer issue is to apply clothing textures from the outside in; that is, layer 2 first, then layer 1.
  • Rigged: Cannot be resized. Again, this is inherent in rigged mesh, and cannot be “fixed”, in as much as this is part of the way in which rigged mesh works. Also, it does not respond to all the body shape sliders, most notably, body fat. The supplied mesh is designed for body fat zero.
  • Unrigged: Can be resized, but only in all directions at once. This allows for better fitting to different shapes, within limits.
  • Unrigged: does not move as well with the avatar.

WHAT IS INCLUDED

For whichever L’Uomo Muscles item you purchased (ie, pectorals, abs, etc), you receive:

  • Mesh Muscles item, rigged
  • Mesh Muscles item, unrigged
  • Sample male shape and eyebrow shaper (hair base)
  • Alpha layer
  • Skin applier with basic starter skin texture.
  • Skin tint HUD
  • Complimentary starter tank top, fat pack (boxed separately)
  • Developer kit (boxed separately)

NOTE: Abs are NOT supplied in an unrigged version; they simply do not move well with the body, at any attachment point.

USAGE

To use the mesh muscles, all you have to do is wear one of the two supplied.  You may also wear the alpha layer, to be sure that the avatar under the muscles is hidden.

NOTE: When you wear the muscles for the first time, the clothing layers will be hidden. This is because no clothing has been applied. How to apply clothing textures is explained below.

Experiment with the rigged and unrigged versions, to see which best suits you, your shape. They were made to work well with the shape enclosed, so one option is to use that shape, and then modify it to suit your tastes.

Please note, the following shape sliders will have no effect on the rigged mesh muscles:

  • Body: Body Fat
  • Torso: Torso Muscles, Pectorals, Love Handles, Belly Size

So if you change them, the rigged mesh may not fit well. The mesh muscles are made to fit Body fat zero. If the pecs of your SL avatar poke through, you can edit your shape to reduce the size of the avatar pecs.

There are a few functions available by touching the muscles. Note that you may need to use Right click -> Touch to get the menu.

  • Hide/show: you can hide or show any of the three parts: the skin, or the two clothing layers. This allows for fast “removal” of clothing without having to find and wear an HUD.
  • Resize (unrigged only): use this menu to change the size of the unrigged mesh muscles for a better fit.

If you plan to use the muscles with layered SL clothing, you will need an applier to match the mesh to the clothing. See below for more on appliers and how to use them.

If wearing mesh clothing on the upper body, the muscles will work if the clothing is somewhat ample, like open jackets, or loose t-shirts. If the muscles poke through the mesh clothing item, you will have to remove the muscles, as there is no way to have the two work together.

APPLYING SKINS

L’Uomo mesh muscles come with a very basic skin already applied, along with a skin applier, which you can use to revert to the basic skin if you need or want to.

Other skins are available from third party designers. Note that L’Uomo Mesh Muscles are designed to work with existing appliers made for the L’Uomo Male Mesh Avatars, so if you already own one of these, you can use it with the muscles. To apply it, simply wear the muscles, then the HUD, make sure you are on script enabled land, then touch the HUD. The texture will be applied to the muscles, after which you can detach the HUD.

Designers may also offer appliers that are specific to L’Uomo Muscles. These may be a single skin, or fat packs. The exact appearance of these HUDs may vary; the default one, as supplied in the dev pack, is shown in the image below:

L'Uomo Muscles - Skin Applier Legend

L’Uomo Muscles – Skin Applier Legend

  • Landmark: Globe symbol, upper right. Click the get a landmark to the designer’s in-world store.
  • Group: People symbol, upper right. Click to get the link for the designer’s in-world customer group (or to the L’Uomo group).
  • Website: Home symbol, upper right. Click to visit the designer’s website, or the Animations Rising website.
  • Help: Book symbol, upper right. Click this to get a help notecard.

Below will be either a single large button, or many smaller ones for a fat pack HUD. Click one to apply the associated skin to the mesh muscles.

  • Clear texture: trash icon, lower right. If you want to revert to the default skin texture supplied with the muscles, click this button. (You can also revert to that skin by using the applier supplied with the mesh muscles.)

TINTING THE SKIN

Ideally, you will be using a skin applier that exactly matches the SL skin that you wear on your avatar, so tinting will likely not be needed.

That said, the SL avatar and attachments, seem to respond differently to light in SL. So even perfectly matched textures may appear, sometimes, to have different shading. Tinting can help with this. When you do tint, be sure to select a neutral windlight sky before starting. For example “Ambient White” or “CalWL”.

If you are wearing an SL skin that is different from the one applied to the muscles, you can tint the skin on the muscles with the supplied Skin Tint HUD. Refer to the image below.

L'Uomo Muscles - Skin Tiny Legend

L’Uomo Muscles – Skin Tiny Legend

The buttons are as follows:

  • Landmark: Globe symbol, upper right. Click the get a landmark to the designer’s in-world store.
  • Group: People symbol, upper right. Click to get the link for the designer’s in-world customer group (or to the L’Uomo group).
  • Website: Home symbol, upper right. Click to visit the designer’s website, or the Animations Rising website.
  • Help: Book symbol, upper right. Click this to get a help notecard.

The left color has a series of presets; click any of them to use that color to tint.

Just to the right of each preset button, are left pointing arrows. Clicking one of these, will save the current color to the corresponding preset.

Use the large “rainbow” square to pick a color, and the vertical rectangle on the right to pick a shade of that color. Colors are applied to the mesh as you click them, so you can instantly see what they look like.

Below these is a display showing the current RGB values of the color selected, and directly below that, a horizontal bar with the color.

  • Chat: Talk symbol, bottom left. Click this to enter a specific RGB color in chat. Follow the instructions you will see in chat.
  • Reset: Circular arrow, bottom right. This resets the entire HUD to defaults, including all the presets.

APPLYING CLOTHING

Much like skins, clothing (or better, partial clothing, since this is part of the body only) is supplied in HUD appliers. Naturally, the applier only makes sense when used together with matching standard SL clothing; thus the “clothing” on the L’Uomo Muscles can blend into whatever you are wearing on your SL avatar. If your favorite clothing designers do not offer L’Uomo Muscles appliers, consider asking them to do so. 🙂

To apply a clothing texture, simply wear the muscles item, then the applier HUD, make sure you are on script enabled land, then touch the HUD. The texture will be applied to the muscles, after which you can detach the HUD.

Clothing appliers may be for single skin, or for fat packs. The exact appearance of these HUDs may vary, as designers might make their own custom ones; the default one, as supplied in the dev pack, is shown in the image below:

L'Uomo Muscles - Clothing Applier Legend

L’Uomo Muscles – Clothing Applier Legend

  • Landmark: Globe symbol, upper right. Click the get a landmark to the designer’s in-world store.
  • Group: People symbol, upper right. Click to get the link for the designer’s in-world customer group (or to the L’Uomo group).
  • Website: Home symbol, upper right. Click to visit the designer’s website, or the Animations Rising website.
  • Help: Book symbol, upper right. Click this to get a help notecard.

Layer Selection buttons: use these to select which layer to apply the clothing texture to. Layer 1 is the inner one, typically for body hair, or undershirts, etc; Layer 2 is the outer one, for shirts, jackets.

Below will be either a single large button, or many smaller ones for a fat pack HUD. Click these to apply the associated texture to the mesh muscles. If the layer was hidden, it will also be made visible.

  • Clear texture: trash icon, lower right. If you want to clear the applied texture, click this button. This makes the selected layer fully white, as well as hiding it.

VIEWING MESH

Given the number of viewers available, not to mention how many different versions of each are in current use, it is simply impossible for me to provide support if you have problems seeing mesh items or worn mesh avatars or attachments. In general, you will probably need to enable both Basic Shaders and Hardware Skinning in the viewer Preferences.

For Firestorm, more help is given here.

If you still have problems seeing worn mesh, please contact the support group for the viewer you are using; I cannot help.

UPDATES

Any updates made to the L’Uomo Muscles will be free. Updates will be automatic: you will receive them when you first wear the mesh after an update has been released. A reason to make sure you keep any applier HUDs you purchased, so that you may reapply the textures to the updated mesh muscles.